Opening conference | C’est vrai parce que c’est faux : les émotions en GN (in French)
(in French) We often speak about Larp as a profound experience, during which we feel emotions first-hand and carry them with us for a long time. But where do these emotions come from? How do organizers generate them, and how...
Le groupe de GN : vie, mort et (éviter les) remords (in French)
(In french)In LARP, it's sometimes expected to the larpers to organize themselves into groups. This can mean one-off groups of 5-6 people, but it can also often mean groups of 15-40 people with the ambition of lasting several years and...
Larp in Erasmus+. Case studies and opportunitie
LARP events seem distinctively interesting in the eyes of the Erasmus+ Program, which is funding learning opportunities for young people. What makes it so special? What kind of opportunities are there waiting for young players and larp organizations? You will...
Mais t’avais dit qu’on ferait pas du Cthulhu (in French)
(In French)At a time when today's Larp movement is promoting the use of notes of intent and transparency, can an organization still afford to produce scenarios with a 180° plot twist? Super surprise effect or breach of social contract? What...
TechnoLarp : objets de jeu interactifs à portée de toustes (In French)
(In French)Following our first presentation of Technolarp at BEtaLarp 2021, we're back with a finalized project. TechnoLarp is a "turnkey" device design project aimed at making it possible for any organizer to integrate interactive game objects or scenery into their...
Non, ce n’est pas sale ! Ce que l’entreprise peut apprendre au GN (in French)
L'entreprise, c'est un peu un gros mot dans le monde du GN. Pourtant, les outils d'organisation de groupe qui y sont utilisés pourraient faciliter la vie de bon nombre d'orgas. Nous vous présentons quelques pistes en espérant que cela suscitera...
Moi, moche et méchant : comment éviter les clichés (nuls) dans l’écriture des méchants en jeu (in French)
Destroy the universe, that's a no. Sardonic laughter, no. Neo-Nazis in flip-flops and gel-filled hair, no. Using the literature and psychology spearheaded by yours truly, we're going to set the record straight on what nastiness is, the real kind, the...
Filmer un GN : Retour sur 2 aftermovies d’Avatar Stronghold – Mon témoignage sur l’expérience capturer des scènes dans un GN (in French)
Filming a Larp: A look back at two Avatar Stronghold aftermovies - My testimony of the extraordinary experience of capturing scenes in a role-playing game. Conference | Alexandre Mottart Sunday, October 29, 10:15 to 11:15 a.m.
Évaluer une proposition de jeu (in French)
(In French) Larps are co-creations, meaning that the story evolves through proposals made by different players (organizers, PCs, NPCs, groups, etc.) and accepted (or rejected or modified) by the other parties involved. How do you identify a game suggestion? And...
Gay mais pas cliché : l’inclusion passe aussi par l’écriture des personnages (in French)
(In French)Our view of the world is influenced by the stories we are told. Although this has improved in recent years, the TV and film industry too often uses the "Bury your gays" cliché (LGBT characters die or suffer tragedy...
« Juste des émotions » : penser le GN et la justice sociale avec Sara Ahmed [in French]
« La justice devient une forme de ressenti, qui relève d’un « sentiment-de-semblable », une capacité de ressentir des choses pour autrui et de compatir à sa douleur. » This year, I propose to revive my own tradition of over-ambitious...